Showing posts with label PE. Show all posts
Showing posts with label PE. Show all posts

Friday, 9 July 2010

Teachers Demand Physical Education Overhaul

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at
http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via
LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.

Teachers Demand Physical Education Overhaul

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at
http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via
LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.

Saturday, 19 December 2009

ExerGame Experts wish you "Healthy Holidays" with Video Games



The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and then make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with the focus on fun.
The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level.

Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn’t work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring?

Exergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you! The following CREWS list is a ‘something for everyone’ selection from 5 Exergaming catagories (for an interactive tour visit CREWS):

1. *C*amera Exergaming: Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy Kinetic/Groove/Antigrav, Your Shape, Project Natal, Trazer 2)



2. *R*hythm Exergaming: Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, Guitar Hero, We Cheer, DDR & iDANCE)


3. *E*xergaming Machines: Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike & Espresso Bikes)

4. *W*orkout Exergaming: Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (Yourself Fitness!, EA Sports Active, The Biggest Loser, Your Shape & Wii Fit/Plus)

5. *S*ensory Exergaming: These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, SmartUs & TWall)

TEN reminds you to think of ‘CREWS’ as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook. Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone!



“In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students physically, cognitively, and socially”. Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland.

“Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.” Richard Coshott, Gamercize Founder and CEO.

“People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much, and they don’t want to stop playing the exergames! Exergaming is the best intervention for the (couch potato), and introduces physical activity that’s fun for the first time in their lives.” Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & (Exergaming Evangelist), MedPlay Technologies.

“Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging.” Sheryl Flynn, PT, PhD, Co-Founder Games4Rehab.com.

About The Exergame Network (TEN)
TEN is a not-for-profit advocacy group (not affiliated with Games for Health) which promotes an active and healthy lifestyle by combining video game technologies and exercise, known as Exergaming. Exergaming is proving to be an excellent way to increase motivation, energy expenditure and overall fitness. TENis a collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by exergaming.

Tuesday, 6 January 2009

Advice: teachers guide to exergaming in school

Exergaming has a place in school, but this place can be different, from school to school. The investment in exergaming equipment gives best return by maintaining high usage rates. In this post we share the uses of exergaming that have been shared with us from schools we know.

Exergaming can span many disciplines and activities within the school environment, all of which could be very different from the initial purchase intention. The obvious choice for exergaming is within core curriculum PE classes. We have covered the various options and techniques in this previous post here.

Looking beyond this core activity we have five other options for the exergaming equipped school to explore.

Option 1 – School Clubs
Out of schools clubs are especially popular for exergaming, with schools using breakfast, lunchtime or after school time slots. These clubs allow a more unstructured use of the equipment than PE class, emphasising the fun element of exergaming. Without set goals, the children can bring in their own games to play and develop the social skills of exergaming. Breakfast clubs encourage school attendance while lunchtime club attendance can be used as reward for academic or behavioural excellence. All time slots are useful to add extra physical activity into the children’s lives.

Option 2 - Day Care
When school is closed for holidays, equipment can be used in supervised child care sessions to provide another activity for the youngsters. To keep children entertained for long periods of time the use of exergaming is invaluable. Parents can testify to the length of time children are engaged by this media. Adding exercise also adds physical limitations on time playing, to ensure rotation of children on the equipment. The exercise burns off excess energy, especially on days when the weather precludes outdoor play.

Option 3 – Cross Academia
Most computer based exergames can be used in IT lessons (computer classes) to add physical activity to IT learning. The addition of exercise has a positive effect on learning, stimulating the mind of the user through physical activity. Both computer and console based exergames can be used in math, history, geography and many other academic disciplines by the appropriate choice of game played. A simple example would be card games used in math lessons, powered or controlled as exergames.

Option 4 – Special Events
From time to time unique opportunities arise for your exergaming equipment. School open days are an excellent chance to showcase the equipment and generate interest. Children trying the equipment will look forward to joining the school while the physical wellbeing of students is clearly demonstrated to the parents. Competition days can also be used to widen the use of your exergaming equipment. These events can be used with inter-school events and alongside traditional sports days.

Option 5 – Employee Wellness
The children should be considered first, but also the health and wellness of the staff is a school priority. During teacher training days or after school, when the children have left, teacher’s use of the exergaming equipment improves employee health and can be used for team building.

The options for exergaming are limited only by the imagination; please feel free to add your own experiences and share new applications in the comments below.

Sunday, 5 October 2008

Ask us about exergaming in physical education

Exergaming is fun, and it's here and being used for physical activity all over the globe. It's not easy to work out this magic formula of getting games and exercise blended just right, but you don't have to! We'll share what we have learned through research, expert analysis, and of course practical experience from working with kids and schools.

To capture the kids imaginations, use a little exergaming magic and lead the lost boys (and girls) to a physical activity that they find fun. Where they go from there is up to you.

If you want a lowdown on which video games work for which ages, orfind out what products have made it out of the trade shows into the classrooms or want to avoid the pitfalls of exergaming in schools, then just ask us. We'll do our best to answer every question!

Welcome to P.E.T.E.R

Hey there! Thanks for stopping by and reading our blog, the Physical Education Teacher's Exergaming Resource; written by experts to give you practical advice from our experience.

Here you find all the resources you need in order to use technology for the advancement of physical education.To get you started, here's the lowdown from Wikipedia

Physical Education
In most educational systems, physical education (P.E.) class, also called physical training (PT) and Phys Ed, is a course that utilizes learning in the cognitive, affective and psychomotor domains in a play or movement exploration setting.

Exergaming
Exergaming (a portmanteau of "exercise" and "gaming") is a term used for video games that also provide exercise. Exergames have one element of exercise and one element of gaming. The "gaming" aspect is a short form for video gaming. "Exergames" sub divide into two main implementations, those with a game specifically designed to use an exercise input device and those implementations using a genre of, or a generic game.

Check back for more content soon!