Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Friday, 9 July 2010

Teachers Demand Physical Education Overhaul

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at
http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via
LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.

Teachers Demand Physical Education Overhaul

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at
http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via
LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.

Tuesday, 4 November 2008

Research: exergames break link between video games and childhood obesity

One of the evils that's linked obesity in children - video games - is now being used to promote physical activity by using physically active exergames, research shows.

"When we talk about obesity, we often talk about the fast-food industry," said Laurette Dube, organizer of the 2008 McGill Health Challenge Think Tank. "But that's only one side of the equation - the energy-in side. We also have to look at the energy-out side, and that's why it's very important to look at ways in which we can reduce kids' inactive time and increase their share of time that gets them moving."

Exergames keep kids moving and balance the energy equation, which has shown in new study. The study shows that obese and overweight children who play exergames don't gain weight but in fact improve their physiological function.

Linda Carson, a professor of physical education West Virginia University created two groups of overweight children. The first group spent 12 weeks with a variety of exergames. The second group continued with their regular routine.

After the 12 weeks were up, the researchers discovered that the children in the second group gained weight. But the children in the exergaming group maintained their weight, while improving their aerobic ability and endothelial capacity.

Read the full article here.
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Monday, 27 October 2008

Advice: teacher's guide to video game consoles

Most physical education teachers are physically active, having spent a great deal of time from their youth playing sports. When not playing they were training in the gym or on the field to raise their game and improve their best. This lifestyle left little time to indulge in the world of video game consoles.

The video game console is a key component of almost all exergames and this post explains the basics you need to know, so you can concentrate of delivering physical education. The mainstream video game consoles are Sony PlayStation, Microsoft Xbox and, of course, Nintendo Wii. You don't need to know the particular differences between these, they all have the same basic components.


The three main components are the game disc, the console and the controller. The controller is connected to the console and is not interchangeable between consoles of different types. Video game consoles can use up to four controllers at any one time allowing four players to share in the same game. One trick to bear in mind is the PlayStation 2, needs a special extension called a "muti-tap" to enable four controllers to be connected.

The game disc normally holds one game and there are a large number and variety of games available for each console. Games can be either a single player or up to four player, this is shown on the back of the game case. This determines the number of controllers and therefore players that can use a single console simultaneously. You should always check the video game age rating for the suitability of the game.

Loading a game disc and connecting controllers to a console is simple enough. Powering on the console is also straightforward with two main types of power, a simple cord or a two piece cord that connects a power pack to the the console and the electrical outlet. Normally the most challenging aspect of setting up a video game console is the connection to the screen.


Consoles use mainly scart connections or the three of yellow, red and white phono (RCA video) plugs. If your screen only has scart then the little adapter on the right of the above picture is what you'll need to convert from the three plugs to the recognisable scart connection. Your console video lead could, for Xbox 360 and PlayStation 3, be an optional HDMI cable for high definition games which works very well on large screens.

Lastly, don't rule out a projector rather than a screen. These are great for showcasing your exergames during open days and kids like nothing better than playing games on the big screen. Projectors can also be combined with the PlayStation and Xbox consoles to play and show educational DVDs.

If all the video cables still worry you then relax, the good news is that none of these require the set to be "tuned in", it's all plug and play just look for the AV or "source" button on the TV/screen's remote to find the right input. If all this fails, in a class full of children, at least half will know how it all works!